Training Materials
Topics Covered:
  • Modeling a complex soft good object
  • How to handle laces, tread, grooves, folds
  • Creating UV maps
  • Adding subtle surface variation
  • Creating and assigning materials
  • Rendering for print via a 3 point light set-up
View Sample:

Flash 7.42MB

Video quality on this sample is much lower than the actual downloadable videos.

Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.

Modern athletic shoes are an impressive blend of design and engineering. Learning how to model one in modo lets you master skills that will serve you well in the creation of various other hard and softbody objects - backpacks, luggage and the like.

This series of video tutorials takes you step by step (no pun intended) through the creation of an athletic shoe. Not only will you be shown how to model the shoe, piece by piece, you will also learn how to create UV maps and prepare the shoe for a presentation rendering. Right down to the stitching. As always, you can opt to purchase the entire video album - or only the individual videos of interest to you. Models in modo's .LXO format are supplied with many of the videos so that you have access to the project at each stage.

This set of video tutorials makes use of modo 203's new UV editing tools and benefits from the increased rendering speed in modo 203 as well. Basic knowledge of modo is assumed in this tutorial and it is roughly targetted at the "intermediate" user (though virtually everyone will learn something by viewing these information-packed movies). An introduction to the use of 3rd party modo scripts is provided. Tutorials also include use of imageSynth and Adobe Photoshop. In English.

NEW! An additional free video tutorial is now included with all full album purchases that includes an overall introduction to modo for people who want to use the tutorial but who may lack previous modo knowledge. This is an extremely useful useful modo orientation video that is ideal for first time users of modo.

Customer Result

This image was produced by modo user Chris Hayes after using the tutorials.

Album

Product Retail
Price

Album 01 - Sports Shoe
(Includes Videos 01-10)

$25.00

Note: If you add an album to your shopping cart you should not add any of the individual clips listed below as they are included in the albums.

Purchasers of the full album also receive an additional free video tutorial that is a high level introduction to modo's modeling tools designed for use by people unfamiliar with modo.


Individual Videos

Product Retail
Price

Video 01 - Upper Poly Flow
(Total Run Time: 14m 10s)

The foundation of any good model is an overall polygon structure that makes sense in terms of desired object detail and project goals. In this video, utilizing many of modo’s general modelling tools we look at creating this basic polygon structure, and focus on building a mesh made up of quad polygons.

$5.00

Video 02 - Layering Upper Geometry
(Total Run Time: 14m 15s)

The structure of a real shoe is one of layers; pieces of material adhered together to add strength and rigidity. In this video we recreate this structure by utilising many modo tools such as Thicken, Patch, Element Move and also a variety of third party scripts.

$5.00

Video 03 - Midsole Shaping and Poly Flow
(Total Run Time: 12m 53s)

The midsole and outersole are often the most sculptural parts of a sports shoe. Their design often provides the shoe with a visual identity as well as the desired performance characteristics. The shapes involved here can be complex and a challenge to model. In this video we look a preferred solution for creating the critical midsole. By utilising geometry snapping and the Push tool we create an efficient quad-based mesh that follows both the general form of the shoe as well as the design detail.

$5.00

Video 04 - Laces and Material Imperfections
(Total Run Time: 14m 45s)

In this video we complete the upper part of the shoe by modelling both the tongue and the laces. Then we add some subtle imperfections to the geometry that begin to transform the surface from smooth polygons to believable material. A number of common modo tools are used including Element Move and the Tube Tool, and this also is an opportunity to do some rigid body modelling.

$5.00

Video 05 - UV Creation
(Total Run Time: 14m 57s)

modo 203 comes with a variety of new and improved UV editing tools like Orient, Move & Sew, Relax and Unwrap. In this video we utilise all these tools and more to UV the sports shoe and prepare it for texturing.

$5.00

Video 06 - Upper Detail Displacement and Bump
(Total Run Time: 14m 56s)

When modelling an object in great detail it is often impractical to create everything with polygons. In this video we will create a number of displacement and bump maps using modo’s paint tools and also the imageSynth plug-in for Adobe Photoshop. These maps will help to create the bumps, grooves, folds and intricate weave of the various materials of the shoe, and give the model that touch of realism that will really bring it to life.

$5.00

Video 07 - Outersole Details and Tread
(Total Run Time: 13m 51s)

The outersole is often the most complex part of a sports shoe and the design typically has as much to do with style as with providing grip. In this video we build the sole by using a combination of poly modelling and displacement and bump mapping. A number of tools are used including geometry snapping, Make Quads, Meshpaint, ImageInk and more use of imageSynth. The modelling phase is essentially completed.

$5.00

Video 08 - Setting the Scene
(Total Run Time: 8m 6s)

With the modelling of the shoe now complete, we need to prepare the scene for the next phase of the project by tidying up the object, creating an environment, setting camera positions, setting some initial lighting and creating a morph.

$5.00

Video 09 - Shading
(Total Run Time: 14m 11s)

Sports shoes are often made with exotic fabrics that not only provide comfort and ventilation but also give its surfaces a particular look that will add to the overall design. In this video we will use a combination of the Shade Tree and modo’s render Preview to shade the model creating a number of different materials including leather, plastic, webbing, rubber and laces. We will also use a number of image maps we have already created to help us to modulate the specular and diffuse values of various surfaces.

$5.00

Video 10 - Rendering For Print
(Total Run Time: 10m 41s)

Now is the time for our project to bear fruit as we finish the project by creating a print resolution composite from a variety of renders. Before we can do this we need to fine tune our materials and lighting by creating an effective three point lighting setup. Voila!

$5.00
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