modo is far more than a collection of tools and features—it is an artist-friendly environment that has been specifically designed to promote “flow” so that you have an uninterrupted creative experience. We often get the comment that our attention to the subtleties of workflow is the most important reason why people choose modo. We like it when people tell us that modo has “brought back the fun in 3D.” Let’s face it, 3D is not easy. But the software you use makes a big difference in how you feel at the end of the day.

Familiar Ways to Work

Drag and drop behavior is a familiar way to work in many graphics and business productivity software products. So to apply a texture map to an object in modo, you drag an image onto a 3D object and release it. Already know how to navigate in 3D using another 3D program? You can navigate in modo the exact same way. You can even make modo be a Y-Up or Z-Up system as you prefer. And if you are familiar with a layered approach to building up an image (from programs like Photoshop), you'll be right at home in modo's Shader Tree interface, where materials are applied to objects in a layered fashion. modo is an extension of what you already know.

Task Specific Layouts

modo's user interface includes pre-set layouts that arrange the screen and optimize workflow for specific tasks like 3D Painting or modeling. There is no need to use or even see all of modo at one time. Task specific layouts give you tools, viewports and display settings in a pleasing arrangement that is tailored for the task at hand. These layouts are so complete that some people use modo as a renderer, or a UV editor or a 3D painting system without ever going into the modeling layout.

Learnability

modo is ready to be used from the first moment you try it. With an intuitively-designed work environment and an integrated set of learning materials, you don't have to buy or set up anything to get started quickly. First time users benefit from the modo Exploration menu that introduces you to modo in a series of videos. A second tab there lets you experiment with rendering, so you are creating something right away. Or do some looking around on your own... Just hit F1 and every part of the user interface you click on will bring up text or a short video to explain its use! modo has a consistency that reinforces what you have learned no matter what part of the software you are using. The same tools that you use to Move geometry in a 3D viewport also work identically in the UV editor. Master the basic tools and they work everywhere. Master the underlying concepts and make your own customized tools and user interface.

Cool thing in modo:

modo can do the math for you in any input field. You can even combine measurement units. Type 3 in + 4m and modo will automatically compute the precise result (3 inches plus four meters). This even works with time, angle, percentage and light system units. Nifty!

Fits the Task

modo is customizable to an uncommon extent. Need to have a front and side view next to each other with a color picker along the bottom portion of the screen? This can be done in seconds. From the user-driven fluid interface to remapping of user input devices, modo lets you control everything—even the controls. This means you can design and redesign the ideal interface, on the fly, for the task at hand. Even the tools themselves are customizable in modo. All tools in modo are made more powerful by a system of action centers and falloffs that you can invoke as needed. These determine where a tool should work from (what location to rotate around, for example) and how strong an effect the tool should have (points move less as you get farther away from the center, for example). By combining the tools with different action centers and falloffs, you can create an almost unlimited set of new tools that are adapted to your own needs and preferences.

Make Your Hardware Work for You

With modo, you have a software program that harnesses the power of your hardware and makes your equipment work the way you want it to. Details matter, so fine control is provided over how quickly tooltips come up and mouse trackball sensitivity for operations like zooming. Pressure sensitivity for pens is extensively supported and the modo user interface can easily be split across two monitors. You can even specify how many threads on your system to use so that you can free up computing resources for other tasks besides modo. Need to run modo on a laptop with limited screen resolution? You can run modo in full screen mode with space saving pop-ups and pie menus—or rely on modo's ability to intelligently collapse the standard viewports to work in limited screen real estate. We care about this stuff!

Examples:

modo Exploration

QuickTime 8.5 MB

Rearranging Viewports on the Fly

QuickTime 573 KB

Macro Recording

QuickTime 16.7 MB

Streamlining the Interface to remove Animation Controls

QuickTime 5 MB

Visit the new Luxology.tv and see lots more tutorials.

Overview
Model
Sculpt
Paint
Render
Animate
Who uses modo?
  Print CGI
  Product Designers
  AEC Visualization
  Package Designers
  Game Developers
  Film and Broadcast
Advanced Ergonomics
Learning Path
User-Friendly Policies
Tech Specs
  What‘s new in modo 302
  Developer Resources
imageSynth Plug-in
Rhinoceros Translator
SketchUp Importer
Experience modo 302

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