Film and Broadcast

modo is used by: modelers, texture artists, VFX Specialists, post-production houses.

to create: CGI content for broadcast and film including 3D props, scenes, characters, backgrounds, credits and logos.
 

"When I started working at IMAGI Animation Studios as a CG Designer, they did not have modo so I had to use a different 3d software. The “other” 3d software is not bad, but after using it and modo for several years, I can really see/feel the differences between them.

I can honestly say that modo is a MUCH better, stronger, faster, Modeler! I have now convinced management here about modo and I‘m very happy to say I‘m modo‘ing here at IMAGI Animation Studios! I have been using modo 302 since beta 5 for “Production Work” and it‘s been as stable as any 3d software I have used.

Thanks Luxology!"

- Roger Borelli, CG Designer

modo advantages

Works in a Pipeline
Most studios have a pipeline that has multiple software products organized for different parts of the production process and modo is made to fit right into that pipeline. modo can be used as a modeler, a 3D painter, a UV editor – wherever artists feel they can be more productive using modo. It reads and writes industry standard formats and has a File I/O SDK that will let developers access every aspect of the modo database directly if desired.

modo is Official Tool

modo is an official tool of Illustrators & Matte Artists Local 790, IATSE

Workflow Enhancer
There are a myriad of reasons that people choose to use modo and almost always it boils down to some workflow advantage. Need to build a character using SubD’s? Pixar has huge requirements in that area, and although they can use any software in the world they also use one that is near and dear to our heart. Or take UV editing, a feature in modo that we have constantly evolved and improved over the years. We know of one studio in LA that uses modo solely for UV editing – because it can solve problems automatically that can take hours in their “main” 3D package. Being able to model, sculpt and paint in a single unified environment is another reason that modo is popular. The biggest enhancer to workflow is a happy and productive artist and modo is there just because artists feel more at home using it.

“I brought Modo with me when I joined Avatar and soon was answering people‘s questions on it. What was cool to see was how different features appealed to different users. To some, the modeling speed was what impressed. To others, the UV tools. Everyone loved how customizable it was. Even people who were not CG artists were impressed with how fast it made my work flow.”

– David Stripinis

What About the Renderer?
The renderer in modo is sometimes overshadowed by the modelling tools but the renderer is one of the strongest things about modo. It‘s fast and produces very high quality results – plus it is designed for animation, not just stills. Lately the modo renderer has been getting some attention from high places. Hear what multiple Academy Award® winner John Knoll says about modo in this pod cast.

The Ant Bully
DNA Productions
Warner Bros. Pictures
Ant Bully 2
The Ant Bully
DNA Productions
Warner Bros. Pictures
Ant Bully 3
The Ant Bully
DNA Productions
Warner Bros. Pictures
Retro Television sets by Chris Cousins
Retro Televisions
Chris Cousins
Gazi Euro 2008 by Marc Hermann
Gazi Euro 2008
Marc Hermann
Terminus film. The Embassy / Trevor Cawood
Terminus
The Embassy / Trevor Cawood
Terminus film. The Embassy / Trevor Cawood
Terminus
The Embassy / Trevor Cawood
Terminus film. The Embassy / Trevor Cawood
Terminus
The Embassy / Trevor Cawood

Luxology also makes the best seamless texture generator for Photoshop. Read all about the imageSynth plug-in for creating tiling textures here.

See more film and broadcast examples in the Gallery.

Return to the Luxology home page.

Overview
Model
Sculpt
Paint
Render
Animate
Who uses modo?
  Print CGI
  Product Designers
  AEC Visualization
  Package Designers
  Game Developers
  Film and Broadcast
Advanced Ergonomics
Learning Path
User-Friendly Policies
Tech Specs
  What‘s new in modo 302
  Developer Resources
imageSynth Plug-in
Rhinoceros Translator
SketchUp Importer
Experience modo 302

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modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.