Film and Broadcast
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modo is used by: modelers, texture artists, VFX Specialists, post-production houses. |
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to
create: CGI content for broadcast and film including 3D props, scenes, characters, backgrounds, credits and logos.
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modo advantages
Works in a Pipeline
Most studios have a pipeline that has multiple software products organized for different parts of the
production process and modo is made to fit right into that pipeline. modo can be used as a modeler,
a 3D painter, a UV editor – wherever artists feel they can be more productive using modo.
It reads and writes industry standard formats and has a File I/O SDK that will let developers access every aspect of the modo database directly if desired.
Workflow Enhancer
There are a myriad of reasons that people choose to use modo and almost always it boils down to some workflow advantage. Need to build a character using SubD’s? Pixar has huge requirements in that area, and although they can use any software in the world they also use one that is near and dear to our heart. Or take UV editing, a feature in modo that we have constantly evolved and improved over the years. We know of one studio in LA that uses modo solely for UV editing – because it can solve problems automatically that can take hours in their “main” 3D package. Being able to model, sculpt and paint in a single unified environment is another reason that modo is popular. The biggest enhancer to workflow is a happy and productive artist and modo is there just because artists feel more at home using it.
What About the Renderer?
The renderer in modo is sometimes overshadowed by the modelling tools but the renderer is one of the strongest things about modo. It‘s fast and produces very high quality results – plus it is designed for animation, not just stills. Lately the modo renderer has been getting some attention from high places. Hear what multiple Academy Award® winner John Knoll says about modo in this pod cast.
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