Sculpted Head

Khalid Al-Muharraqi

In modo, sculpting and traditional modeling are brought together in one application. As a result, modo is adept at creating what we call "structured organics." These are objects that have an underlying structure but also exhibit natural surface details from subtle textures to deep treads, folds and warts. The dimensions of the object can be made to fit precisely within specified design parameters, while the surface can be as organic as you want—from leather to melted plastic.

modo offers two sculpting methods: mesh-based and image-based. As of modo 302, each sculpted stroke can be interpolated for smooth, flowing results. These sculpting tools, working in concert with the rest of modo, provide for a truly powerful 3D content creation experience.

Mesh-based Sculpting

Mesh-based sculpting tools modify existing points on a mesh with a brush and are the fastest way to move, smooth, inflate or flatten geometry. They are ideal for use as an extension to traditional modeling tools or for quickly roughing out a base shape that will then receive more detail using image-based sculpting techniques.

Available tools include: Push, Smooth, Carve, Flatten, Fold, Inflate, Smudge, Move, Tangent Pinch, Spin, Emboss, Mask. Numerous brush types are available for each tool.
(Standard behavior is to perform the opposite effect with the Ctrl key depressed)


Image by Trurl1

"I really like all the modeling improvements in modo 301 and my favorites would be the Push, Smudge, and Move Tools under the Sculpt Tools.

You can quickly sculpt out your shapes with these tools and you do it right on the mesh in case you need to bring your model into a different 3D application."

– Roger Borelli, Senior Modeler

Image-based Sculpting

Image-based sculpting in modo lets you paint values on an image that adds fine surface detail. Working in a 3D viewport, you can quickly sculpt deep valleys in a landscape or create subtle creases on a face. With image-based sculpting you are creating a displacement on any level of the subdivision hierarchy you want. You can pinch, swirl and churn the surface to add grooves, battle damage or warts to objects.  You can sculpt using another image (like lizard skin) that you brush onto the surface – easily adjusting image scale and rotation as you brush the values on where you want them.

Since the values are stored in a map, image-based sculpting is ideal for transferring your sculpt data to another object with similar UVs (or in modo you can transfer sculpt data from a model to a different model with UV re-targeting).

Available tools include: Push, Smooth, Carve, Flatten, Fold, Inflate, Smudge, Move, Tangent Pinch, Spin, Emboss, Mask, Attenuate. Numerous brush types are available for each tool.

Integration

Sculpting is no isolated experience in modo; it is simply part of a larger toolset that you can use at any time. You have access to traditional modeling tools as you sculpt, just as you have tools to paint.  The sculpting tools in modo uses the exact same system of tool falloffs, brushes and inks as the rest of modo. And you can have a lit preview of your work as you are sculpting. There is no need to import or export data as part of the sculpting process. Just being able to add or remove geometry without exporting a base mesh is a huge yet subtle productivity booster. Likewise, there is no need to bake out a displacement map. When sculpting in modo, all the data is simply native to modo.

True Displacement

modo can work with a true vector displacement—not just height fields. This means you can store objects like a mushroom in a vector displacement map. You can even turn 3D geometry into a brush and sculpt using ears (or mushrooms).

"I tried to sculpt hairs and in order to do that I needed a rake, so I built a custom brush using the geometry to brush command. I modeled 4 spheres side by side with gaps between them and I converted that to a brush. I then used that brush, activated the nozzle tool and set the rotation to 'align.' Then I simply sculpted with that brush making curvy strokes."

- Gregory Duquesne, Luxology

Examples:

Catman
Khalid al Muharraqi

MP4 41 MB

Sculpting Terrain

QuickTime 35.8 MB

Morph Maps

Flash

Time-enabled Sculpting
Model by Michael Blackbourn

QuickTime 1.27 MB

See and download more modo sculpting videos at Luxology.tv.

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