General System Requirements
- Minimum 1GB RAM
- Minimum 100MB available hard disk space
(3GB required for all content and integrated training materials)
- Mouse or pointing device (pressure sensitive tablets supported)
- Monitor resolution of 1024 x 768 or greater
- Graphics card with OpenGL support
- DVD-ROM drive (for support materials)
- Internet connection required for product activation
Rendering stress test
990M polygons
Image: Michael Blackbourn
User Interface and Workflow
- Fast startup speed
- Preview renderer updates as you work
- High quality OpenGL display (numerous shading
modes)
- Orientation videos (modo in Focus) included
- Renderings begin instantly
- Undo/Redo enabled
- 3D navigation method can emulate other 3D programs (or be adjusted freely)
- Task-specific layouts provided for common operations (like painting)
- Help system invokes explanations of commands (often with video examples)
- Familiar industry paradigms used for common operations
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- Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
- Cut / copy / paste functionality
- Intelligent object selection (including grow and shrink)
- Completely configurable viewports (size, function, visibility options and location)
- User configurable filmbacks
- Cursors indicate selection type
- Extensive system of Falloffs (spatial tool influence)
- Extensive system of Action Centers (center, axis for tool operation)
- High-quality OpenGL display (numerous shading modes)
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Key Animation Features
- Virtually any property can be animated
- Graph editor
- Dope sheet (aka Trackview)
- Seconds, Frames, SMPTE and film code formats all supported
- modo is able to harvest animation data from other 3D applications in order to render it. modo reads .MDD files for this purpose.
- Ability to capture animation seen in OpenGL viewport or Preview Renderer as a movie
- Cut, copy, paste keys
- Animate while seeing real-time playback
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- Ripple keyframe editing
- Vertex map deformers
- Morphs (aka blendshapes) can be placed on a timeline and used to drive an animation such as changing the expression on a character’s face over time. Multiple morphs can drive the shape of the item at any given time.
- Camera and light targetting
- Animation channel controls can be suppressed in the user interface
- You can render an animation to a sequence of still images or to a movie file
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Key Painting + Texturing Features
- Airbrush, Erasers, and numerous other brushes
- Real-Time Bump Map Painting
- Layer-based Shader Tree offers Photoshop-like control
- Paint layout includes a canvas, gallery-style row of images along the bottom, a color picker and brush preview pane
- Paint on any image in the Shader Tree
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- Paint across multiple images and onto multiple UV maps
- Advanced procedural textures provided that require no UVs (e.g. cellular, noise)
- Roller brush facilitates continuous painting (e.g. in direction of cursor movement)
- Image ink lets you paint with existing images
- Image maps can be used to drive over 25 effects (e.g. displacement, bump, specular)
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imageSynth (Sold Separately)
Plug-in for Adobe Photoshop CS or Later Details
on imageSynth
modo Detailed Information
modo 302
Brochure Insert (.pdf)
modo
302 Improvements (.pdf)
modo 302
Supported File Formats (.pdf)
modo 302
File I/O SDK (.pdf)
Previous modo Versions
modo 301
Brochure (.pdf)
modo
301 Improvements (.pdf)
modo
203 Improvements (.pdf)
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Macintosh® Requirements
- Mac® OS X 10.4 or later
- Macintosh® G3, G4, G5 or Intel processor
Windows Requirements
- Microsoft® Windows 2000 or Windows XP (Vista not yet supported)
- Intel® Pentium® 4 or AMD Athlon processor (SSE instruction
support is required)
- Intel Xeon / Dual Core and AMD Opteron also supported
   
  
Key Modeling and Sculpting Features
- Hybrid polygon/SubD/Ngon modeler
- Flexible coordinate systems
- 3D primitives and text
- Symmetric modeling
- Pen tool supports structured drawing with snapping
- Curve creation tools
- Model over background image
- Snapping
- A scene can reference multiple files on disk and then be updated as they
change
- Sculpt or use traditional modeling tools at will (sculpting is not a mode)
- Modifier keys affect (e.g. reverse) the behavior of sculpting tools so
you do not need to drop a sculpting tool to get opposite effect (Push vs.
Pull for example).
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- Mesh-based sculpting for roughing out forms
- Image-based sculpting for adding fine surface detail
- Unique vector displacement brush lets you create a brush from 3D geometry
and sculpt with it (e.g. an ear)
- There are fourteen 3D sculpting tools:
- Push
- Smooth
- Tangent Pinch
- Spin
- Move
- Carve
- Flatten
- Center pinch
- Fold
- Inflate
- Smudge
- Emboss
- Attenuate
- Mask
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Developer Features
- Toolpipe for customizing tools
- Key remapping support
- Script in Perl, LUA, Python
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- File I/O SDK
- Headless modo for command line operation
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Key Rendering Features
- Fast ray-tracer with physically-based shading options
- Built-in preview renderer updates as you work
- Fast and threaded for up to 32 cores
- Time-enabled for rock solid motion blurs, stable reflections in animations
- Fast global illumination
- Physically-based daylight
- Render high resolution images to disk that vastly exceed available
memory
- Network rendering on up to 50 workstations
- Extensive lighting model (point, dome, area etc.)
- Flexible render outputs
- Steady GI solution for walk-through animations
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- Create IES (photometric) lights from standard IES files with control
over light strength, contours, width/height
- HDRI lighting
- Bake maps
- Displacement rendering with billions of micro-tessellated polygons
at render time
- Orthographic rendering
- Transparency can vary with absorption distance
- Subsurface Scattering with "backscatter" control
- Anisotropic Blurred Reflections
- Weight maps supported
- Blooms supported
- Instance Rendering
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Key UV Editing Features
- Streamlined user interface for interactive UV editing
- UV projection to variety of shapes (e.g. cubic).
- Project from view option
- Unwrap tool with seal holes (e.g. eyes) option
- Relax tool
- Peeler tool
- Fit UV’s option
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- Pinning
- Numerous UV alignment and expansion options
- Use same tools as rest of modo to move, scale etc.
- Move and sew
- Cut / copy / paste functionality
- Show UV overlaps option
- Show poly fill option
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