Rendering Enhancements
Natural lighting can now be easily added to your scene by the new Physical Sky and Physical Sun features that let you get physically-based daylight depending on your scene‘s real world location.
- Renderer now equipped to work with up to 32 cores
- New Bloom effect
- Seven additional render buffers
- New control over color saturation in global illumination
- Light Materials now can get accurate glows by setting “Correlated Color Temperature” (measured in Kelvins)
- modo can now render with a Constant Alpha option to easily create mask elements
Modeling Improvements
modo’s selection tools are further simplified with a Select Close Loop option that intuitively selects polygons based on the first two polygons selected.
- New Flex tool streamlines posing of tentacles, fingers and antennae or similar organic mesh edits
- Tool positioning is made more flexible and automatic via a new
Selection Border action center and the new Selection Falloff
- Interpolated strokes make modo sculpting and painting even smoother
- The Edge Extend tool now includes a customizable tool that lets you move, rotate and scale
- New Join Edge, Join Edge Average and Split Edge options provide new edge editing control
- A new Set Vertex Normals command lets you create a new vertex normals vertex map (prior to file export for example)
Animation Enhancements
Subtle organic animation in modo can now be controlled through new weight map deformers. Quivering jello, trembling fingers, machine vibrations are now possible.
- Track View editor (totally new!) provides a rich and intuitive environment for arranging the duration and sequencing of animated channels
- Track control added to the existing Graph Editor
- Camera and light tracking is now supported in modo
More in modo 302
modo 302 introduces the File I/O software developers kit, providing developers with powerful new tools for creating loaders and savers for
geometry and images inside of modo.
Support for Adobe Layered PSD files is deepened in that texture channels in modo can now be populated from the corresponding layer name in the PSD file.
- Server-based modo operation facilitates offline operations such as file translation and rendering.
- New camera navigation method makes it easier to roam in world space for arch viz and game level authoring.
- A new modo 302 Spotlight video album (available separately) introduces many new features in a series of mini projects.
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